

The second concept would have adjusted the game’s gamma setting based on the light levels in the Vita’s surroundings.

The first would have allowed players to reveal hidden symbols by shining real-world lights on the screen.
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However, Bend Studio also had ideas to use the Vita’s built-in camera and light sensor to incorporate augmented reality features into Uncharted: Golden Abyss. This was largely the case with the release version, which utilized the Vita’s touch screen and motion controls. The pitch brought up Bend Studio’s desire to enhance rather than replace Uncharted’s traditional gameplay. RELATED: 'The Last of Us Part 2: Covers and Rarities' Now Available to be Streamed It includes multiple unimplemented features that never made it into the final product. The presentation revealed some exciting details about Bend Studio’s Uncharted: Golden Abyss. Reddit user Cooper 941 recently shared a lost concept presentation recovered from the Internet Archive. But as it turns out, the game that players got to experience is not everything the designers intended to put out. It received very positive reviews at the time, though Naughty Dog never followed through on bringing it to the PS4. Mobile prequel Uncharted: Golden Abyss launched for the PS Vita in December 2011, though it didn’t come to Europe and America until February 2012.
